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S.I.D.E.W.I.N.D.E.R.(Derpinator's Conception)

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SideWinder Ace

I'm a Hero! I fight for The Monkeys!!!

The S.I.D.E.W.I.N.D.E.R. (Supreme and Insanely Destrucively Extreme Warstruck Infrared Nuker and Destroyer of Eternal Rampage) is a Tower that is only available in the Special Mission "Triage at Dawn". It was Built by The Most Powerful Members of The Thunderbolts Clan. It is controlled by the directional buttons and the 1, 2, 3, 4, and 5 Number keys to use its abilities. It rapidly Shoots Bloon Busters and Bombs that are 5x as powerful as the B.L.A.S.T.E.R., Does not need to reload, has 500 HP and 10 Absolute Defense. It also has the Following abilities:

Rocket Storm: Same as the Ability of the x|4 Dartling Gun, Except it fires 1000 M.O.A.B. Maulers.

Mass Distraction: Stuns all Bloons for 5 seconds.

Operation - Desert Storm: Calls in 4 Spectres, 4 Ground Zeros, and 4 Apache Dartships.

Omega Nuke Drop: Fire 10 Nukes that do 9001 Damage to The Pre-targeted MOAB-Class Bloons.

Invisibility: The S.I.D.E.W.I.N.D.E.R. Cloaks itself, and cannot be hit by Bloons attacks for 5 seconds.


Path 1

Dart Cannons (1200)

The S.I.D.E.W.I.N.D.E.R. gets a fast-firing Dart Machine gun with 5 popping power and splodey-ness. (more explosives? seriously?)

Double Darts (2000)

Second Dart Stream for the win!

Cryo Missiles (3400)

Replaces the main missile launcher's ammunition with cryogenic missiles that freze bloons in a wide radius.

Frost Nuke (12500)

Liquid Hydrogen Bomb Ability: Drops a Frost Nuke that does 1000 Instant Damage to all bloons on screen, Also freezes them for 5 seconds, does not affect MOAB Class bloons.

Path 2

A.I Assisted Targeting (3000)

Missiles will Home in on bloons.

Armor Break (5500)

Completely Wipes out the AD of bloons hit directly.

Napalm Missiles (7500)

Missiles that explode Burny stuff all over the Bloons.

Airborne S.I.D.E.W.I.N.D.E.R. Conqueror (25000)

Missile Strike Ability: Launches a N.U.K.E.R.Z (Necro Uber Killer of the Elite Resistance Zone) That homes in and does 10000 damage the Nearest Boss Bloon, No AoE. Cooldown: 5 Minutes


  • This tower is the most Important part of the mission. If it is destroyed, You lose!!!
  • The Missile Strike Ability cannot Completely destroy a Boss Bloon, It can only destroy the Original Layer of the Bloon it hits.
  • This tower automatically detects camo when bought.
  • You can still use this in normal games, but without the abilities. You do so by Equipping an Upgrade Biochip to a Spectre or Ground Zero, and they will change into the S.I.D.E.W.I.N.D.E.R., with the respective upgrades. The Tower will automatically fire HRP missiles at the bloons with the First Target priority.
Aetgs This Conception was created by Derpinator9001.

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