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Round: 90

HP: 10000.

Size: As a M.O.A.B.

Speed: As a Red Bloon.

Spawn: 1 Uranium Bloon (with double spawn)

This bloon absorbs Light/Energy/Heat attacks, and uses its power to spawn Metal Bloons. (From Steel to Uranium) It Holds until having enough for a Uranium Bloon. The Bloons have, somehow, double Spawn, each spawns 4 instead of 2. If Energy Shield goes down, releases current charge. (25-50-75-100-150-200)

Doesn't absorb Darts/Explosions/Heavy attacks.

Attacks

Energy Pulse-Stuns ALL Towers for 2 Seconds.

Disable Shot-Downgrades a tower last Upgrade by $10000 worth. If the last upgrade was more expensive than that amount, this ability has no effect. Stuns the affected tower for 4 seconds. Uses every Second.

Immunities

-Bombs.

-Darts.

-Slowdown.

-Stun

-Corrosion/Acid

-Freeze

-Pushback

-Simply Attack (Darts, Explosions)

-Weak Point (Cripple M.O.A.B.)

-For Massive Damage (Tech. Terror, M.O.A.B. Assasin, Ground Zero)

-Layer Buster 50% Less Effective.

Defensive Abilities

Energy Shield-Blocks 500 Hits before breaking for 2 Seconds.

Energy Barrier-Blocks all the attacks from 2 towers. Uses every 0.5 Seconds, lasts 1 Second.

Energy Dart-Stuns a Tower 1 Second. Uses every 0.5 Seconds.

Weaknesses

Heavy Attacks (Juggernaut)

Powered Attacks (for example, Darts that pop Lead Bloons, as Robo Monkey shots, explosions that pop Zebra Bloons, like "The Big One" Mortars)

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