The T5 Deathmatch is back!!! I hope. I don't know if this reboot will be successful.
I'll go over the rules to an unnecessary degree:
You cannot murder too many in a short amount of time. The only exception is if a chain reaction is set up well in advance. e.g a carrier flagship is sunk while it is carrying all of the engis
Alliances are allowed to a certain extent. No more than 4 types of tower can be in an alliance. Once you have hit the limit of 4 groups, you are legally obligated to give your team a cool name for easy remembering.
The deathmatch is split into 2 boards so I don't have to cram everything into one place. However, the Alchemists are currently in jail due to Total Transformation's crimes against the space-time continuum. Once the first entire group has been defeated, the alchemists will take their place.
Moving across boards must be planned in advance, as it will take a while. You must also give a good reason why that monkey is able to get there. At some point, I'll decide to merge the two boards since travel across boards may become impossible.
Supermonkeys have been banned for being too OP. Farms and Villages have also been banned for being lame.
Prince of Darkness can only spawn unpopped bloons, not dead monkeys. All unpopped bloons belong to the Wizards. Look, I had to balance the PoD a little.
I should be updating the boards at least once per day, so I should hopefully never be behind schedule too much. Without further ado, the deathmatch starts now! Well, once I've got the images in the replies.