- Not to be confused with the Monkey Archer.
The Archer Monkey is a tower that specializes in hitting bloons from far away, but is null at close combat. His range is 216px-298px (can still pop bloons out of range, but only aims at the ones in it) and can pop 3 bloons by one single layer. It also has "limited ammo": The archer has a quiver with 30 arrows and when they run out, the archer will go away for 5 seconds to get new ones. It shoots an arrow every 1.1 seconds and costs $450.
Upgrades[]
Path 1[]
Bow Stability[]
- Description: This archer needs a new bow and this reinforced bow's stronger and gives him a better popping capability!
- Stats: Maximum range increased by 10px; Arrows pop 3 extra bloons for an extra layer.
- Cost: $470
Quik-Quiver[]
- Description: Why did nobody think of this before? Just carry a second quiver and you'll be able to shoot for twice as long.
- Stats: The archer has a 60 arrow stock now; Takes 5.1 seconds to get another one now.
- Cost: $450
Mobile Store[]
- Description: What is that barrack doing here? Why, it's an arrow store, whatever that is. No need to go away anymore.
- Stats: No interval between grabbing extra stacks and ammo is infinite.
- Cost: $980
Pinpoint Accuracy[]
- Description: Every archer's got their quirk, and this one's specialized in hitting the bloons so hard that they'll completely pop right off!
- Stats: Maximum range increased by 30px; Arrows pop 7 extra bloons for 2 extra layers; Each arrow has 3% chance to instantly kill a non-MOAB-class bloon and dealing 300 damage to the rest (does NOT work on bosses).
- Cost: $2130
Path 2[]
Fragile Tips[]
- Description: Don't ask how this could improve the arrows' performance, but it does! When an arrow can't pop any more bloons, its stone tip breaks in 3 pieces.
- Stats: Pieces are 45 degrees apart; Pieces pop up to 2 bloons by 1 layer each.
- Cost: $540
Rapid Shot[]
- Description: Master the art of re-shooting real fast, this skill is the skill of being able to shoot multiple arrows with minimal delay in between.
- Stats: 2% chance that, when attacking, shoots 4 arrows instead of one, each of those arrow has a delay of 0.2 seconds and work like the normal ones.
- Cost: $670
Revenge[]
- Description: No mercy, the archer will give more pain to the ones who hurt him! The less health he has, the stronger the attacks!
- Stats: Attack delay is decreased by 0.01 for every % of HP below 100%; Pops an extra layer and 3 extra bloons if HP is below 30%; Rapid Shot has a 8% chance to occur if HP is below 20%.
- Cost: $1430
Arrow Rain[]
- Description: Arrow Rain Ability: Launches 75 arrows to random spots in the screen, each arrow can only pop a handful of bloons, but at 2 layers! The arrows can also damage your towers for 1 HP damage. Use at your own risk.
- Stats: Adds Arrow Rain Ability; The ability has a 170 second cooldown.
- Cost: $2760